The secret of monkey island
It is the same as in the adventure games Indiana Jones and the Last Crusade and Zak McCracken and the Alien Mind benders. This game has the biggest GUI I've ever seen! The GUI is ridden with commands, but none you haven't seen before. He must get a crew together and rescue his damsel in distress before LeChuck makes her his bride. But before he can do anything about it, she is kidnaped by an undead corpse pirate named LeChuck and his bony skeleton crew, and whisked away to their hideout under the cursed, cannibal-ridden Monkey Island. Guybrush meets the governor, a beautiful and rich woman named Elaine Marley and falls head over heels in love. They agree to do so on one condition - that he beats the three pirate trials which consist of: finding the Treasure of Melee Island, fighting the Sword master of Melee Island in a daring insult sword fighting duel, and stealing the sacred treasure out of the governor's mansion. He finds the nearest pirate leaders, who just happen to be in the nearest bar drinking grog, and asks that they enlist him in their pirate crew. You play the role of Guywood Threepbrush, uh, I mean, Guybrush Threepwood, a young boy who washes up on the shores of Melee Island, and decides he wants to become a pirate. It incorporated humor throughout the entire game, and anyone playing it will be laughing from the time they start the game to the time they finish it.
The story is one of the best in the adventure game market, and I personally find it flawless. The game was made in 1990, and was a smash hit when it entered stores. The LucasFilm company was the first to incorporate the SCUMM scripting system, which would later be followed by some of the greatest adventure games to hit the market: Broken Sword, Beneath a Steel Sky, and many more. The fabulous music and theme songs were designed by the great and talented musicians of Earwax Productions. Steve Purcell, (creator and designer of the well-loved characters Sam, the Bogart speaking dog detective and Max, the hyper psychotic rabbity thing), also created some of the backgrounds and animations in this game. It was created and designed by none other than the famous Ron Gilbert who went on to work on Sam and Max Hit the Road and Day of the Tentacle. Monkey Island 1 was the third adventure game by LucasArts, a game inspired by the Pirates of the Carribean Walt Disney World theme park ride. Games such as Maniac Mansion and Zak McCracken. When LucasFilm Games (now called LucasArts) first started, it was small and consisted of only a few adventure games.